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Homepage>ISO/IEC TR 23090-27:2025 - Information technology - Coded representation of immersive media - Part 27: Media and architectures for render-based systems and applications
sklademVydáno: 2025-06-25
ISO/IEC TR 23090-27:2025 - Information technology - Coded representation of immersive media - Part 27: Media and architectures for render-based systems and applications

ISO/IEC TR 23090-27:2025

Information technology - Coded representation of immersive media - Part 27: Media and architectures for render-based systems and applications

Technologies de l'information - Représentation codée de média immersifs - Partie 27: Médias et architectures pour les systèmes et applications basés sur le rendu graphique

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Označení normy:ISO/IEC TR 23090-27:2025
Vydáno:2025-06-25
Edice:1
ICS:35.040.40
Počet stran (Anglicky):28
DESCRIPTION

ISO/IEC TR 23090-27:2025

This document provides context, motivation and use case descriptions for a set of Moving Picture Experts Group (MPEG) standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include metaverse applications and immersive displays where such displays provide an interface to renderers.

This document:

describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;

differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;

provides an overview of a media workflow from content production to content distribution;

provides general information on relevant components of render-based systems including game engines and renderers

identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications;

and documents use cases for end-to-end interoperability, including audio, video, graphics and systems aspects for render-based systems and applications.